dev

Doing things the hard way

This year, we gave a talk at GDC called “Making Night in the Woods Better with Open Source”. In it, we talked about how Night in the Woods, which came out last month and you should totally go buy, used the open source process in its development.

Unlike most of our other talks, we did something a little ridiculous with this one - we built an entire presentation system, from scratch, into Night in the Woods. We’re actually pretty proud of this, and so we put together a video showing how it was done. Check it out!

The talk from GDC is also available online, and we've embedded it below:


Open Data + Video Games = Win

At Linux.conf.au 2016, in Geelong, we presented a talk on our experiences building video games at open data hackathons, such as GovHack. The video and slides are now available! The video is available on YouTube, and embedded below, and the slides are available on SpeakerDeck.

We had a great time preparing and delivering this talk! You can check out our GovHack entries from 2014 and 2015 online.