Yarn Spinner is an interpreter for the Yarn language, written in C#.
Yarn is a language that's designed to make it super easy to create interactive dialogue for games. Yarn's very similar in style to Twine, so if you already know that, you'll be right at home! If you don't, that's cool - Yarn's syntax is extremely minimal, and there's not much there to learn. Yarn's used in a number of cool games, including Night In The Woods and Knights and Bikes.
Important: Yarn Spinner is still under development, and we haven't made our 1.0 release yet. It's probably fine to use right now, but there are a few bits and pieces that might change between now and first release.
Yarn Spinner is designed to be easy to add to Unity games, but it's also intended for use in other contexts as well.
- Download Yarn Spinner.
- Learn how to build Yarn Spinner from source.
- Learn more about Yarn, and the Yarn editor.
- Learn more about writing dialogue in Yarn.
- Learn about using Yarn Spinner in your Unity game.
Yarn Spinner is available under the MIT License. This means that you can use it in any commercial or noncommercial project. The only requirement is that you need to include attribution in your game's docs. A credit would be very, very nice, too, but isn't required.
Made by Secret Lab!
Help Us Make Yarn Spinner!
Yarn Spinner needs your help to be as awesome as it can be! You don't have to be a coder to help out - we'd love to have your help in improving our documentation, in spreading the word, and in finding bugs.
- Our issues page contains a list of things we'd love your help in improving.
- Hop into our IRC channel, which is #yarnspinner on Freenode, to chat to the team, lend a hand, or ask questions.
If you want to contribute to Yarn Spinner (!!), go read our contributor's guide!