Posts tagged oreilly media
Advanced Programming with Swift 4 for iOS 11 and Xcode 9

Join us for online training! Free for Safari members, and running on September 22 and 23. Learn more and signup on Safari.

Beginning with a quick primer on Swift 4 programming, we’ll move quickly to cover a collection of common design patterns used for iOS 11 development. Then we’ll explore the details of Swift and its standard library, including some of the more sophisticated language features, as well as useful algorithms, and UX/visual patterns used by top iOS applications.

We’ll use Playgrounds on macOS, in Xcode, for much of this workshop; Playgrounds are a revolutionary interactive way to work with and learn Swift.

This workshop covers the newest Swift, Swift 4, due out with iOS 11 later this year, along with Xcode 9, the toolkit used for working with iOS apps. More information and signup on the Safari website. This training is free for Safari members.


New training material

We’ve been working with some awesome folks to build a great library of training material for game development with Unity.

These videos, soon to be joined by a series on game promotion, are designed to accompany and support our upcoming book, Mobile Game Development with Unity (also on Amazon and Safari).

Here’s what we’ve been working on:

We’ve also got some new “Learning Path” videos, exclusively out on O’Reilly’s Safari platform:

Our newest books are also available now:

One of the best ways to look at all the training we write is on O’Reilly’s Safari platform (which has a free trial). It’s like Netflix for technical training and books.


What's New in Swift 3

We're incredibly excited to share a new report (think: very short book) that we've written for O'Reilly Media. Our report covers all the latest things in Swift 3, the latest version of Apple's programming language:

  • a high-level view of Swift 3’s changes and new features, and learn how this version differs from Swift 2
  • the Swift Evolution Process and the full list of accepted proposals—including those not yet implemented
  • Swift 3’s changes to the language’s syntax, standard library features, and other areas
  • Swift 3’s use on the server, and use a simple program to learn about Swift’s use on Linux
  • further resources for learning about, working with, and converting projects to Swift 3

You can download the report, for free, from the O'Reilly Media website.


Building Swift Applications

We're running 2-days of online live training, through O'Reilly Media, and covering the latest in Swift programming.

We'll give you an in-depth introduction to Swift, the new language for developing iOS and OS X apps and services. We’ll focus on the latest stable version of Swift, together with the latest Xcode and iOS. We’ll start by getting up to speed with the Swift language, becoming familiar with its fundamentals, and then explore the details of Swift and its standard library, including some of its more sophisticated features. Using Playgrounds, you’ll get hands-on experience writing Swift code throughout the course.

Attendees will get a copy of our latest book, Learning Swift. The course is July 20 and 21, 12:00 PM to 3:00 PM PDT, and you can learn more and sign-up on the O'Reilly Media site.