conference

GDC 2018 wrap-up

GDC 2018 wrap-up

So, I’m back from GDC 2018.

We’ve been going to GDC for 9 years now. If we go next year, I’ll have been wandering in and out of the Moscone Centre for a decade.

We started going to GDC because we were living in California, and happened to have the spare resources and time to attend it. We were always attending from the viewpoint that it would be useful to have an idea of what the game dev community is like, and to try to do the thing that business types call “networking” and regular humans call “making friends”. We didn’t realise they were the same thing until our fifth year of going.... (continued)


Doing things the hard way

This year, we gave a talk at GDC called “Making Night in the Woods Better with Open Source”. In it, we talked about how Night in the Woods, which came out last month and you should totally go buy, used the open source process in its development.

Unlike most of our other talks, we did something a little ridiculous with this one - we built an entire presentation system, from scratch, into Night in the Woods. We’re actually pretty proud of this, and so we put together a video showing how it was done. Check it out!

The talk from GDC is also available online, and we've embedded it below: